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Ballistic Calculator 2

User guide — a free, open-source ballistic calculator for Windows, Linux and macOS

The Wind tab

Goal of this article: enter the wind so that the windage number means something — the direction convention, and what a zone’s distance actually does.

Wind is the error that dominates at distance. Unlike drop, it cannot be dialled from a table in advance, because it changes between the muzzle and the target and between one shot and the next. This tab lets you describe it as one wind or as several zones along the flight path.

The Wind tab: Add Wind and Clear All buttons above three wind zones, each with direction, velocity, a distance and a direction dial

Three zones, metric window. Each row has a direction dial on the right and an X to remove it.

One row per wind

Each row is one wind: Direction, Velocity, and the distance at which it starts. Both direction and velocity are required for the row to count; a row left blank is ignored rather than treated as calm.

Field Imperial Metric Notes
Direction degrees degrees Always degrees, in both systems — it is not a measurement-system quantity. The dial beside it does the same job
Velocity mph m/s  
Distance yard metre Where this wind starts. See zones

Add Wind appends a row, copying the direction and velocity from the row above and offering a distance 100 further out — so building a three-zone wind is three clicks and a few edits. Clear All returns to a single empty row. Every row after the first has an X to remove it; the first row’s X is disabled, because a wind needs at least one row to exist in.

Leave the tab untouched and the shot is computed in still air.

Direction: 0 is downrange, and it is relative to your line of fire

The direction is measured clockwise from downrange, in the same sense as a clock face laid over the shot with the target at 12:

Enter Wind Clock Effect
from behind you, blowing toward the target 6 o’clock A tailwind. No sideways push; very slightly less drag
90° from your right, blowing to the left 3 o’clock Full crosswind, bullet pushed left
180° from in front, blowing toward you 12 o’clock A headwind. No sideways push; very slightly more drag
270° from your left, blowing to the right 9 o’clock Full crosswind, bullet pushed right

The dial is the safest way to read this. The arrow points the way the air is moving, and its tail sits on the side the wind is coming from: an arrow entering from the right edge and crossing to the centre is a wind from your right. You can click or drag on the dial to set the direction, and the number follows; type in the box and the dial follows.

Two things worth being explicit about:

A head or tail wind is not entirely free, by the way. It changes the airspeed the bullet sees, so it changes drag: on a .223 69 gr at 500 yd, a 10 mph wind is worth about 20 ft/s of retained velocity between a pure tailwind and a pure headwind. It is a small effect next to the sideways push of the same wind, and it is the reason the velocity column moves when you switch a wind between 0° and 180°.

Zones: the distance is where a wind starts

A single row with a distance of 0 is one wind over the whole trajectory — the usual case, and the only one most shots need.

With more rows, each row’s wind acts from its own distance until the next row’s distance, and the last row holds to the end of the trajectory:

Rows Meaning
0 → 5 m/s 5 m/s the whole way
250 m → 5 m/s No wind at all until 250 m, then 5 m/s for the rest of the flight
0 → 3 m/s, 300 m → 5 m/s 3 m/s from the muzzle to 300 m, then 5 m/s onwards
0 → 3 m/s, 300 m → 5 m/s, 500 m → 4 m/s 3 m/s to 300 m, 5 m/s from 300 to 500 m, 4 m/s beyond 500 m

So a row is read as “this wind, from here on”. To make a wind stop, add a row at the distance it stops with a velocity of 0 — that is what a calm stretch is, a zone with no wind in it. The same applies in reverse: a first row starting at 250 m means the first 250 m are calm.

Rows do not have to be typed in order of distance; they are sorted before the shot is computed.

When zones are worth the trouble

Rarely, and it is worth knowing why. Wind deflection is not proportional to the wind — it is proportional to the wind and to the time the bullet still has left to be pushed. Wind near the muzzle acts on a bullet that has its whole flight ahead of it; wind near the target acts on one that is about to arrive. A crosswind over the first third of the flight deflects far more than the same crosswind over the last third.

Which means:

One more asymmetry, if you have entered the rifling and the bullet’s dimensions: crosswind aerodynamic jump is imparted at the muzzle, so it is computed from the first zone only. A wind that starts downrange produces no jump at all, however strong it is.

Things that catch people out

Next

The Rifle tab — sight height, click values, and the twist that makes spin drift computable.


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